Use game play to raise staff awareness of cyber security threats and impact
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There is a growing need to understand how the space domain is used for defence purposes and the threats being faced. A novel board game addresses a current gap in the market, offering an educational tool for both professionals and the general public to learn how satellites provide defence services, and the consequences of offensive actions against them.
The space domain is becoming more contested, and this increasing competition is affecting space services and operations. This is creating unintended threats to rise, such as space debris, which can cause costly damage and interference to satellites.
Satellites play an important role in the defence sector and public safety, but many people have limited knowledge about their use and functions from this perspective. Educational tools such as games can effectively help to bridge this gap, in an engaging, informative, and fun way.
There is currently no game on the market that focuses on space in a realistic defence context.
A new board game has been developed, tested, and refined to address this gap in the market, designed with expertise from Dstl, within the UK government defence sector. It provides an entry-level understanding to the growing competition in space and how this can affect defence services and operations.
The game, ‘Space Commander’ encourages users to explore different systems available in space, and options to countering them – from posturing to temporary denial, to all-out space war. The game provides users with an understanding of:
The game is won by outmatching your opponents, either economically or militarily.
The game is suitable as a learning tool for new professionals entering the space sector, and has broader applications in the wider civilian market as wargames are becoming increasingly popular.

The game is designed to be a helpful educational tool to defence organisations and others working in the defence space sector. This is particularly relevant for new professionals in the space domain.
The game is pitched at a level of knowledge where people not directly involved in the game, but rely on space services, can access it. There is also potential for broader commercial interest – this game would be of interest to amateur space, wargaming, and strategy board-game enthusiasts.
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